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Old Jul 12, 2008, 11:30 PM // 23:30   #1
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Default AB and general PvE Ritualist Build

I have had a few requests for my rits build. It works very well in AB and can be usefull in most of PvE as well. It does have a few drawbacks that make it weak in high end PvP but can still function there with a few small changes.

[spirit [email protected]][spirit [email protected]][Essence [email protected]][Caretaker's [email protected]][Protective Was [email protected]][Mend Body and [email protected]][Vengeful [email protected]][[email protected]]

It starts with Protective was Kaolai, the extra armor combined with Herald's insignia's bring you up to 94armor.

Next you have Bloodsong, a nice strong spirit that deals some damage but is really there to power Sburn, Essence and MBS.

Spirit Rift is mainly for any NPC's and foes already engaged in combat with other members of your party.

Spirit burn is your first attack skill followed by Cartaker's Charge.

Essence is your energy management and Vengefull is your melee defence.

MBS is your alpurpose heal and condition removal.

The main weakness of this build is when your Bloodsong is destroyed and not yet recharged. You are also weak to interupts and hexes, but so are most caster builds. Having a monk in your party makes this char a very powerfull foe as you can stand and absorb damage, your monk backs up your self healing when needed and removed Dazed/Hexes. Most will focus on you when they spot you using MendBody and Soul.

A few small changes that improve this build in some cases are swaping Rift for [Channeled Strike] and Sburn for [Renewing Surge] and you can replace Bloodsong with either [Destruction] or [Empowerment] *note you need to redirect some points to Spawning Power for Empowerment so this will reduce your dmg or healing but increase your spaming of skills*
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Old Jul 12, 2008, 11:43 PM // 23:43   #2
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Your build is fine in PvE, though i'd strongly suggest fitting [Ancestors' Rage] and [Splinter Weapon] in there.

In AB, i'd suggest you have a speed boost. Perhaps replace VW for it?

Also, I'd only replace [Spirit Burn] for [Channeled Strike].

[Renewing Surge] is bad.

I'd scorn you for not using minors, but it doesn't particularly matter in PvE and AB.

I'd replace [Bloodsong] with [Life] too.

Edit: spirits aren't too useful in AB, so the recharge of Life helps for skirmishing. It serves a purpose in fueling your energy management and condition removal. The party heal is rather random, but you never know when it could save someone's life.

Last edited by horseradish; Jul 12, 2008 at 11:47 PM // 23:47..
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Old Jul 13, 2008, 09:14 AM // 09:14   #3
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I've ran both and I must say life is way better than bloodsong, since it affects everyone and not just your party.

I'd take dash instead of Spirit burn.
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Old Jul 13, 2008, 01:21 PM // 13:21   #4
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I found that Spirit Burn is a great skill for dealing with foes that are near death and retreating, the degen is just enough to finish them as they move out of casting range. It also forces players to remove the condition since most never stop to look at its duration, they assume its [searing flames] and an Ele is about to hammer them.

As for adding in [life], I found that its energy cost was too high and players will seek out and attack it once spotted. Bloodsong is mostly ignored and lasts much longer + deals some extra damage. Remeber the spirit needs to be there to fuel your Emanagement and 2 other skills.

I really would like to add [dash] to the build, or any speed boost, however whenever I do make the swap its generally for Vengeful weapon and I often find I miss that more than I benifit from the speed boost.
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Old Jul 13, 2008, 01:59 PM // 13:59   #5
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[Mighty Was Vorizun][Spirit Rift][Caretakers Charge][Essence Strike][Spirit Burn][Ancestors Rage][Splinter Weapon][Spare]

I ran Factions and NF with a virtually identical build although I used MwV instead for the 30e though the 9 extra armour+party heal is something to consider aswell.

I normally ran with a guildie who was spirit spamming which meant I could run [Mend body and Soul] or [Pure Was Li Ming] as the spare skill and power everything via his spirits but when I went solo I changed it back to [Bloodsong]
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Old Jul 13, 2008, 05:28 PM // 17:28   #6
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4 replies and nobody cared to mention that Caretaker's is shit?
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Old Jul 13, 2008, 05:51 PM // 17:51   #7
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It's OK in AB, and you don't need WoR if you're decent
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Old Jul 13, 2008, 05:51 PM // 17:51   #8
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Quote:
Originally Posted by upier
4 replies and nobody cared to mention that Caretaker's is shit?
Caretaker's is not crap, it depends what situation you use it in. Gvg and arena play it works very nicely. But I wouldn't use it in pve or ab.
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Old Jul 13, 2008, 05:54 PM // 17:54   #9
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Granted its not particularly great but it fits in pretty well. There's not alot of other elites that are more useful (that ive capped yet )

Of course other than just saying its shit you could suggest alternatives...
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Old Jul 13, 2008, 06:08 PM // 18:08   #10
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Caretaker's hits for 70 at 14. Gains 5 energy.
Essence 60. Gains 8.
The heal is 50. And you will prolly end up having 13 in resto. Which means - when you need a heal - you'll be using resto - if you aren't needing a heal - well ... you're still paying for it.

Heck - you could bring Offering - and that opens up a whole new slot since now you can dump Essence also.
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Old Jul 13, 2008, 06:20 PM // 18:20   #11
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Caretaker is basically a free damage spell that fits well on a support character (i.e. the gvg flag runners which work very well in AB). Offering works great also, but you end up depending totally on your melee. And I'm talking AB, so you see why you wouldn't want that.

On a pure channeler offering of spirit would work better yeah.
As upier said that frees up a slot, where dash would fit just perfect
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Old Jul 13, 2008, 06:42 PM // 18:42   #12
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Quote:
Originally Posted by upier
Caretaker's hits for 70 at 14. Gains 5 energy.
Essence 60. Gains 8.
The heal is 50. And you will prolly end up having 13 in resto. Which means - when you need a heal - you'll be using resto - if you aren't needing a heal - well ... you're still paying for it.

Heck - you could bring Offering - and that opens up a whole new slot since now you can dump Essence also.
Caretakers is a free Dmg + Free heal, even if its small it does add up.

When I am being double teamed by wars I can simply spame Caretakers + Vengeful Weapon with the odd casting of Mend Body and Soul.

Think of it this way, as long as I have a spirit down and am holding Protective was Koalai I can chain [spirit [email protected]]+[essence [email protected]]+[caretaker's [email protected]] infinitely.
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Old Jul 13, 2008, 07:14 PM // 19:14   #13
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Quote:
Originally Posted by Turbobusa
Caretaker is basically a free damage spell that fits well on a support character (i.e. the gvg flag runners which work very well in AB). Offering works great also, but you end up depending totally on your melee. And I'm talking AB, so you see why you wouldn't want that.

On a pure channeler offering of spirit would work better yeah.
As upier said that frees up a slot, where dash would fit just perfect
And you need to ask yourself what your role is.
In AB - you will form a party of 4 players. And with the current build - you won't be able to replace a monky.
Which brings up the question - why are you then using 4 skills to help the monk?
If he's shit - he's shit. You lose.
If he's good - why are you only using half your skillbar then?
Yes, you can help out a bit - stuff like Life, PwK are very welcome since they offer a bonus for the party that you can achieve much more easily then the monk. But that doesn't stop you from running some nice offense.
Because what you are running right now is support that isn't needed and offense that doesn't cut it.
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Old Jul 13, 2008, 08:08 PM // 20:08   #14
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All I can say is try it.
The splinter/A rage(what I run as a support, gvg runner) you offer helps a lot no matter what, and the heals helps you keep pressuring the other team and eventually "tank" bigger teams.
Plus I don't like the reasoning "if he's bad, you lose". If he's bad, at least my heals can help him being less bad. If he is so shitty he won't follow I can handle decent pressure because if played right you can easily face a 4 man team.

It not like I didn't experiment those things. I just know from experience that it works.

Plus, if we are to compare a pure channeler to an ele there is absolutely no reason to run a rit. Same goes for heals, you would rather take a rit.
The rits strengths is to be able to bring both and I can assure you it is not superfluous.

Of course this goes for a support build, which is clearly not what the OP runs, in which case the heals are unneeded, and caretaker's is not great to bring.
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Old Jul 13, 2008, 11:47 PM // 23:47   #15
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Keep in mind this is AB, in AB 75% of the time I PUG there is no Monk in the party. So either I go full resto and hope they have a clue about offencive builds or I bring some offence and just enough healing to help out those without good self healing.

If I have a monk in the party yes some of the healing can be dropped, but Caretakers is simply to good to lose. There is no other Rit elite in Channeling or Restoration that is worth taking. Offering grants energy, but I already have energy and if the spirit dies I could end up doing more harm than good.

This build has 6 dmg skills and 4 healing 2 energy management and 1 condition I can inflict and 1 condition removal. Sounds like a pretty tight skill bar
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Old Jul 14, 2008, 06:35 AM // 06:35   #16
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I'd take out Caretaker's Charge for [Weapon of Remedy], MB&S for [Soothing Memories] and Vengeful Weapon for [Dash] at first sight. But I'll give this a try next time I AB.

For PvE, unless they make other skills more powerful, it's usually silly not too bring [Splinter Weapon] and [Ancestors Rage] on a hybrid bar.
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Old Jul 14, 2008, 01:09 PM // 13:09   #17
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Quote:
Originally Posted by deank81
I'd take out Caretaker's Charge for [Weapon of Remedy], MB&S for [Soothing Memories] and Vengeful Weapon for [Dash] at first sight. But I'll give this a try next time I AB.

For PvE, unless they make other skills more powerful, it's usually silly not too bring [Splinter Weapon] and [Ancestors Rage] on a hybrid bar.
Weapon of Remedy sounds good on paper, but remeber its a passive skill, if your not taking direct dmg then its not working.

I did run Soothing Memories for a bit the but 1sec casting time and lack of condition removal was detrimental.

Vengeful for Dash is ok, save that dash can be hard on energy and that extra dmg melee take from Vengeful can really come in handy.

Simply by spaming Caretakers and Vengeful while 1 physical attacks me and I get 100hp + deal 100 dmg to them. As long as my energy lasts and they dont time there interupts well I will survive.
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Old Jul 22, 2008, 08:33 AM // 08:33   #18
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If using Caretaker's in AB, I'd recommend something like this:

[Caretaker's Charge][Soothing Memories][Wielder's Boon][Channeled Strike][Weapon of Warding][Protective Was Kaolai][Life][Dash]

It's a very mobile-oriented build, which is always useful in AB, and doesn't rely upon quickly killed spirits. [Weapon of Warding] + [Protective Was Kaolai] is a very good combo against physical attackers. The problem with this build, however, lies in its lack of raw power. While you'll be able to frequently heal and damage, the results will be somewhat slim.

Last edited by -Makai-; Jul 22, 2008 at 08:53 AM // 08:53..
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Old Jul 22, 2008, 05:32 PM // 17:32   #19
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^
Lose Wielder's Boon for Ancestors' Rage in my opinion.

I generally prefer Weapon of Remedy myself though.
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Old Jul 22, 2008, 05:36 PM // 17:36   #20
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Is a-rage even worth it in ab? lol

I would run a bar like Sante's build. But isn't that a variant of the rt flag runner build?
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